In a hole there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole, and that means comfort.
A jet pack wearing flyboy named Jet Black, a bomber pilot named Mack Silverwolf, and an wrench wielding engineer named Sally Slick? What am I in for? A jaunty read, that’s what.
By now you've probably heard that the next version of Dungeons & Dragons has been announced. Rather than calling it 5th Edition or 5e, or anything with a numeral, they are asking that we call it D&D Next. Fair enough.
And you probably know that there are a bevy of opinions on what it will include, why Wizards of the Coast has decided to announce the new edition so early before its release (not that there is an announced release date), or whether its too early for the next edition. Sure, and I have mine on each of those subjects, as do you. Instead, I thought it would be beneficial to take a look at 4e as is, and see what works and what doesn't work, at least for our game.